2017 Holy Potatoes We’re in Space

Manage your very own spaceship, craft hundreds of weapons, and explore the vastness of a veggie-filled universe

My Role

 

I was the only UI designer for the project.

We were a really small team aiming to create a wacky indie game, I was working closely with the Game designer to craft the game experience while collaborating with the engineer to check the feasibility

Challenge

The biggest challenge for working in a game company is you want to make sure that the interface is user friendly yet immersive with the game environment.

Not only User Interface, I also had a chance to work on the Icon design, skills badges, character design and in-game objects.

Battle HUD, showing what weapon user are bringing to the battle.

Weapon Cards, User can collect and upgrade weapon and as they upgrade the design and the stat also changed