2017 Holy Potatoes We’re in Space
Manage your very own spaceship, craft hundreds of weapons, and explore the vastness of a veggie-filled universe
My Role
I was the only UI designer for the project.
We were a really small team aiming to create a wacky indie game, I was working closely with the Game designer to craft the game experience while collaborating with the engineer to check the feasibility
Challenge
The biggest challenge for working in a game company is you want to make sure that the interface is user friendly yet immersive with the game environment.
Not only User Interface, I also had a chance to work on the Icon design, skills badges, character design and in-game objects.